Bachelorarbeit BCLR-2022-04

Bibliograph.
Daten
Carpio, Cedrick: Gamification of Software Engineering Education: An Exploration.
Universität Stuttgart, Fakultät Informatik, Elektrotechnik und Informationstechnik, Bachelorarbeit Nr. 4 (2022).
53 Seiten, englisch.
Kurzfassung

Gamification has established a change of paradigm in various domains, such as: human-computer interaction, health, and education. Yet, the concept itself is still underdeveloped, and nonetheless missing in standardization for its practical use. Despite widespread usage, little effort has been done to constitute a normalized state for its components. Moreover, the application of gamification has yet to find its rightful place in fields it is being used, since the lack of guideline makes it difficult for practitioners to find ground during the execution of the concept. In this bachelor thesis, we outline well-established approaches of gamification, and attempt to design a concept by synthesizing. We validate our design through an experiment involving a gamified system and the appropriate group of participants. Further, the feedbacks shall present the merits and shortcomings of gamification in practice. We end by suggesting possible gaps to examine. Gaps we discovered while composing this thesis.

Abteilung(en)Universität Stuttgart, Institut für Softwaretechnologie, Empirisches Software Engineering
BetreuerGraziotin, Dr. Daniel
Eingabedatum28. April 2022
   Publ. Informatik