Bachelor Thesis BCLR-2022-04

BibliographyCarpio, Cedrick: Gamification of Software Engineering Education: An Exploration.
University of Stuttgart, Faculty of Computer Science, Electrical Engineering, and Information Technology, Bachelor Thesis No. 4 (2022).
53 pages, english.

Gamification has established a change of paradigm in various domains, such as: human-computer interaction, health, and education. Yet, the concept itself is still underdeveloped, and nonetheless missing in standardization for its practical use. Despite widespread usage, little effort has been done to constitute a normalized state for its components. Moreover, the application of gamification has yet to find its rightful place in fields it is being used, since the lack of guideline makes it difficult for practitioners to find ground during the execution of the concept. In this bachelor thesis, we outline well-established approaches of gamification, and attempt to design a concept by synthesizing. We validate our design through an experiment involving a gamified system and the appropriate group of participants. Further, the feedbacks shall present the merits and shortcomings of gamification in practice. We end by suggesting possible gaps to examine. Gaps we discovered while composing this thesis.

Department(s)University of Stuttgart, Institute of Software Technology, Empirical Software Engineering
Superviser(s)Graziotin, Dr. Daniel
Entry dateApril 28, 2022
   Publ. Computer Science