Bachelor Thesis BCLR-2022-85

BibliographyAshi, Mike: AI Planning for Poker Player.
University of Stuttgart, Faculty of Computer Science, Electrical Engineering, and Information Technology, Bachelor Thesis No. 85 (2022).
85 pages, english.

Throughout the history of computer science, games have always been a major driving factor in the development of the artificial intelligence field. The pioneers of computer science have identified the importance of games like chess, checkers, and other similar games and have spent years working on solving them. These games offered a great research framework with well-defined rules, distinct objectives, and a means of measuring performance. However, it was also recognized that perfect information games do not reflect the decision-making process in real life, where agents must embrace uncertainty and often deal with misinformation and deception. The game of poker successfully models these aspects of decision-making and can be used to study the behavior of intelligent agents in real-life domains. Poker has recently regained the attention of researchers, leading to significant breakthroughs elevating AI agents to the level of professional players. Several approaches have been used to solve poker, such as knowledge-based agents, enhanced simulation systems, theoretic equilibrium solutions, and exploitative counter-strategies. Nevertheless, to the best of our knowledge, HTN planning techniques have never been used before. In this thesis, we will explore the use of risk-aware HTN planning for playing no limit Texas Hold’em, the most strategically demanding variation of poker, which will allow us to investigate the potential of this approach.

Department(s)University of Stuttgart, Institute of Architecture of Application Systems
Superviser(s)Aiello, Prof. Marco; Alnazer, Ebaa
Entry dateMarch 17, 2023
   Publ. Computer Science