Beitrag in Buch INBOOK-2004-14

Bibliograph.
Daten
Diepstraten, Joachim; Eissele, Mike: In-Depth performance analysis of fragment and texture operations of programable DirectX9 graphics hardware.
In: Wolfgang Engel (Hrsg): ShaderX3.
Universität Stuttgart : Sonderforschungsbereich SFB 627 (Nexus: Umgebungsmodelle für mobile kontextbezogene Systeme).
S. 100-120, englisch.
Charles River Media, November 2004.
ISBN: 1584503572.
Beitrag in Buch.
CR-Klassif.I.3.3 (Picture/Image Generation)
KeywordsProgrammable Graphics Hardware; GPU Performance; Pixel Shader; DirectX
Kurzfassung

Detailed performance of DirectX9 shading hardware was carried out to check the influence of different fragment and texture operations in the fragment processing pipeline of the most common GPU architectures. A special written standalone testing program was developed that allows to measure arbitrary pixel shading programs concerning their performance impact on the rendering time. A detailed look at different assembly level operations in these shader programs and diverse texture formats and texture operations was carried out on diverse DirectX9 pixel shader 2.0 compatible cards

Abteilung(en)Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme
Projekt(e)SFB-627, C5 (Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme)
Eingabedatum17. Januar 2005
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