Article in Book INBOOK-2004-14

BibliographyDiepstraten, Joachim; Eissele, Mike: In-Depth performance analysis of fragment and texture operations of programable DirectX9 graphics hardware.
In: Wolfgang Engel (ed.): ShaderX3.
University of Stuttgart : Collaborative Research Center SFB 627 (Nexus: World Models for Mobile Context-Based Systems).
pp. 100-120, english.
Charles River Media, November 2004.
ISBN: 1584503572.
Article in Book.
CR-SchemaI.3.3 (Picture/Image Generation)
KeywordsProgrammable Graphics Hardware; GPU Performance; Pixel Shader; DirectX
Abstract

Detailed performance of DirectX9 shading hardware was carried out to check the influence of different fragment and texture operations in the fragment processing pipeline of the most common GPU architectures. A special written standalone testing program was developed that allows to measure arbitrary pixel shading programs concerning their performance impact on the rendering time. A detailed look at different assembly level operations in these shader programs and diverse texture formats and texture operations was carried out on diverse DirectX9 pixel shader 2.0 compatible cards

Department(s)University of Stuttgart, Institute of Visualisation and Interactive Systems
Project(s)SFB-627, C5 (University of Stuttgart, Institute of Visualisation and Interactive Systems)
Entry dateJanuary 17, 2005
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