Beitrag in Buch INBOOK-2005-04

Bibliograph.
Daten
Eissele, Mike; Diepstraten, Joachim: GPU Performance of DirectX 9 Per-Fragment Operations Revisited.
In: Wolfgang Engel (Hrsg): ShaderX4.
Universität Stuttgart : Sonderforschungsbereich SFB 627 (Nexus: Umgebungsmodelle für mobile kontextbezogene Systeme).
S. 99-99, englisch.
Charles River Media, Dezember 2005.
Beitrag in Buch.
CR-Klassif.I.3.3 (Picture/Image Generation)
Kurzfassung

This article is a follow-up of the previously published one in ShaderX3 and takes a look at changes that could be seen between this and last year. It looks at the new shader versions introduced in the meantime like the extended pixel shader version 2.x and pixel shader version 3.0, tests some of the more "exotic" GPUs that sometimes are installed in consumer hardware. In addition, some subjects that could not have been addressed in the previous article, like multiple render targets, multi-pass rendering, and per-fragment framebuffer operations are examined.

Abteilung(en)Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme
Projekt(e)SFB-627, C5 (Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme)
Eingabedatum18. Januar 2006
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