Article in Book INBOOK-2005-04

BibliographyEissele, Mike; Diepstraten, Joachim: GPU Performance of DirectX 9 Per-Fragment Operations Revisited.
In: Wolfgang Engel (ed.): ShaderX4.
University of Stuttgart : Collaborative Research Center SFB 627 (Nexus: World Models for Mobile Context-Based Systems).
pp. 99-99, english.
Charles River Media, December 2005.
Article in Book.
CR-SchemaI.3.3 (Picture/Image Generation)
Abstract

This article is a follow-up of the previously published one in ShaderX3 and takes a look at changes that could be seen between this and last year. It looks at the new shader versions introduced in the meantime like the extended pixel shader version 2.x and pixel shader version 3.0, tests some of the more "exotic" GPUs that sometimes are installed in consumer hardware. In addition, some subjects that could not have been addressed in the previous article, like multiple render targets, multi-pass rendering, and per-fragment framebuffer operations are examined.

Department(s)University of Stuttgart, Institute of Visualisation and Interactive Systems
Project(s)SFB-627, C5 (University of Stuttgart, Institute of Visualisation and Interactive Systems)
Entry dateJanuary 18, 2006
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