Artikel in Tagungsband INPROC-2003-33

Bibliograph.
Daten
Stegmaier, Simon; Diepstraten, Joachim; Weiler, Manfred; Ertl, Thomas: Widening the Remote Visualization Bottleneck.
In: Proceedings of IEEE ISPA'03.
Universität Stuttgart : Sonderforschungsbereich SFB 627 (Nexus: Umgebungsmodelle für mobile kontextbezogene Systeme).
S. 1-6, englisch.
IEEE, August 2003.
Artikel in Tagungsband (Konferenz-Beitrag).
KörperschaftIEEE
CR-Klassif.I.3.2 (Graphics Systems)
I.3.1 (Computer Graphics Hardware Architecture)
I.3.8 (Computer Graphics Applications)
KeywordsRemote visualization, compression, rendering, mobile devices, graphics hardware
Kurzfassung

With the advent of generic remote visualization solutions, accessing distant graphics resources from the desktop is no longer restricted to specially tailored applications. However, current solutions still suffer from poor interactivity due to limited network bandwidth and high latency. In this paper we present several improvements to our remote visualization system in order to overcome these drawbacks. Different image compression schemes are evaluated with regard to applicability for scientific visualization, showing that image compression alone cannot guarantee interactive frame rates. Therefore, we furthermore present different techniques for alleviating the bandwidth limit, including quality reduction during user interaction or animations. Latency aspects are addressed by employing multi-threading for asynchronous compression and utilizing features of modern programmable graphics adapters for performing the image compression entirely on the graphics card. The presented ideas are integrated in our remote visualization system without violating universality.

Abteilung(en)Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme
Projekt(e)SFB-627, D2 (Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme)
SFB-627, C5 (Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme)
DFG NeXus FG 272/2-1
Eingabedatum28. Januar 2004
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