Bibliograph. Daten | Klein, T.; Eissele, M.; Weiskopf, D.; Ertl, T.: Simulation, Modelling and Rendering of Incompressible Fluids in Real Time. In: Workshop on Vision, Modelling, and Visualization VMV '03, 2003.. Universität Stuttgart : Sonderforschungsbereich SFB 627 (Nexus: Umgebungsmodelle für mobile kontextbezogene Systeme). S. 365-373, englisch. infix, November 2003. Artikel in Tagungsband (Konferenz-Beitrag).
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CR-Klassif. | I.3.3 (Picture/Image Generation) I.3.7 (Three-Dimensional Graphics and Realism)
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Kurzfassung | In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical complexity. Fluid flow is described by the 2D Navier-Stokes equations; wave effects are represented according to the wave equation for shallow water waves on a height-field. A novel mechanism for coupling flow and wave behaviour is introduced to efficiently handle transport along a fluid flow and accurate wave propagation on the fluid surface. An additional noise-based animation of detailed fluid structures further improves the realistic appearance. Rendering makes use of fragment operations on consumer-level GPUs to allow for a physically guided representation of reflection, refraction and Fresnel blending of light.
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Abteilung(en) | Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme
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Projekt(e) | SFB-627, C5 (Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme)
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Eingabedatum | 10. Februar 2004 |
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