Article in Proceedings INPROC-2003-35

BibliographyKlein, T.; Eissele, M.; Weiskopf, D.; Ertl, T.: Simulation, Modelling and Rendering of Incompressible Fluids in Real Time.
In: Workshop on Vision, Modelling, and Visualization VMV '03, 2003..
University of Stuttgart : Collaborative Research Center SFB 627 (Nexus: World Models for Mobile Context-Based Systems).
pp. 365-373, english.
infix, November 2003.
Article in Proceedings (Conference Paper).
CR-SchemaI.3.3 (Picture/Image Generation)
I.3.7 (Three-Dimensional Graphics and Realism)
Abstract

In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical complexity. Fluid flow is described by the 2D Navier-Stokes equations; wave effects are represented according to the wave equation for shallow water waves on a height-field. A novel mechanism for coupling flow and wave behaviour is introduced to efficiently handle transport along a fluid flow and accurate wave propagation on the fluid surface. An additional noise-based animation of detailed fluid structures further improves the realistic appearance. Rendering makes use of fragment operations on consumer-level GPUs to allow for a physically guided representation of reflection, refraction and Fresnel blending of light.

Department(s)University of Stuttgart, Institute of Visualisation and Interactive Systems
Project(s)SFB-627, C5 (University of Stuttgart, Institute of Visualisation and Interactive Systems)
Entry dateFebruary 10, 2004
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