Bibliography | Klein, T.; Eissele, M.; Weiskopf, D.; Ertl, T.: Simulation, Modelling and Rendering of Incompressible Fluids in Real Time. In: Workshop on Vision, Modelling, and Visualization VMV '03, 2003.. University of Stuttgart : Collaborative Research Center SFB 627 (Nexus: World Models for Mobile Context-Based Systems). pp. 365-373, english. infix, November 2003. Article in Proceedings (Conference Paper).
|
CR-Schema | I.3.3 (Picture/Image Generation) I.3.7 (Three-Dimensional Graphics and Realism)
|
Abstract | In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical complexity. Fluid flow is described by the 2D Navier-Stokes equations; wave effects are represented according to the wave equation for shallow water waves on a height-field. A novel mechanism for coupling flow and wave behaviour is introduced to efficiently handle transport along a fluid flow and accurate wave propagation on the fluid surface. An additional noise-based animation of detailed fluid structures further improves the realistic appearance. Rendering makes use of fragment operations on consumer-level GPUs to allow for a physically guided representation of reflection, refraction and Fresnel blending of light.
|
Department(s) | University of Stuttgart, Institute of Visualisation and Interactive Systems
|
Project(s) | SFB-627, C5 (University of Stuttgart, Institute of Visualisation and Interactive Systems)
|
Entry date | February 10, 2004 |
---|