Artikel in Tagungsband INPROC-2004-09

Bibliograph.
Daten
Eissele, M.; Weiskopf, D.; Ertl, T.: The G2-Buffer Framework.
In: Tagungsband SimVis '04.
Universität Stuttgart : Sonderforschungsbereich SFB 627 (Nexus: Umgebungsmodelle für mobile kontextbezogene Systeme).
S. 287-298, englisch.
SCS Europe, März 2004.
Artikel in Tagungsband (Konferenz-Beitrag).
CR-Klassif.I.3.3 (Picture/Image Generation)
I.3.7 (Three-Dimensional Graphics and Realism)
Kurzfassung

The geometric buffer (G-buffer) is a well-known approach to implement image-based rendering algorithms. We propose a framework that maps the G-buffer concept and associated image-space operations to the graphics processing unit (GPU). This GPU-G-buffer (G2-buffer) framework consists of two major components: first, a texture-based representation of the G-buffer attributes; second, an implementation of the image-space operations by fragment programs. The G-buffer setup and the actual rendering algorithm are described in a plain text file, whose syntax is an extended version of the Effect Files in DirectX or CgFX. Our approach provides a fast and easy method to implement G-buffer algorithms that automatically exploit the GPU with its high memory bandwidth and processing power. We demonstrate the usage of the G2-buffer for a couple of applications in non-photorealistic rendering.

Abteilung(en)Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme
Projekt(e)SFB-627, C5 (Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme)
Eingabedatum10. Februar 2004
   Publ. Institut   Publ. Informatik