Artikel in Tagungsband INPROC-2004-17

Bibliograph.
Daten
Eißele, Mike; Weiskopf, Daniel; Ertl, Thomas: Frame-to-Frame Coherent Halftoning in Image Space.
In: Tagungsband: Proceedings of Theory and Practice of Computer Graphics '04.
Universität Stuttgart : Sonderforschungsbereich SFB 627 (Nexus: Umgebungsmodelle für mobile kontextbezogene Systeme).
S. 1-1, englisch.
Bournemouth, United Kingdom: IEEE Computer Society Press, Juni 2004.
Artikel in Tagungsband (Konferenz-Beitrag).
CR-Klassif.I.3.3 (Picture/Image Generation)
I.3.7 (Three-Dimensional Graphics and Realism)
KeywordsHalftoning, Animation, GPU
Kurzfassung

We present an interactive technique for generating halftoning animations in image space. We specically consider a halftoning approach that uses screening methods to achieve shading, brightness, and texture by placing varying patterns. Our technique transports the screening patterns in a frame-to-frame coherent manner according to the velocity of each fragment on the image plane. We show how the algorithm is mapped to programmable graphics hardware to achieve interactive frame rates. Our approach can be used for any screening-based halftoning technique, and therefore different non-photorealistic image-space rendering styles, including dithering, screening, stippling, and hatching, can be utilized to generate real-time frame-to-frame coherent animations.

Abteilung(en)Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme
Projekt(e)SFB-627, C5 (Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme)
Eingabedatum1. April 2004
   Publ. Institut   Publ. Informatik