Article in Proceedings INPROC-2008-125

BibliographyMoser, M.; Weiskopf, D.: Interactive Volume Rendering on Mobile Devices.
In: Vision, Modeling, and Visualization VMV '08 Conference Proceedings.
University of Stuttgart : Collaborative Research Center SFB 627 (Nexus: World Models for Mobile Context-Based Systems).
pp. 217-226, english.
Akademische Verlagsgesellschaft AKA GmbH, December 2008.
Article in Proceedings (Conference Paper).
CR-SchemaI.3.7 (Three-Dimensional Graphics and Realism)
Abstract

A rendering technique for interactive direct volume visualization on mobile devices is presented. Utilizing basic graphics hardware functionality such as rasterization and 2D texture mapping, native volume rendering is possible by adopting and extending the 2D texture-slicing approach. Limitations of mobile graphics devices are discussedœôòôin particular concerning graphics performance and available functionality. These limitations lead to modifications of the traditional texture-based volumerendering algorithm: we propose a screen-adaptive hybrid low/high-resolution rendering technique that achieves a good compromise between image quality and interactivity; furthermore, compressed and paletted texture formats are explored for fast texture update, for example, during interactive specification of the transfer function. The implementation of the rendering algorithm is based on OpenGL ES 1.0 and was tested on the Dell Axim X50v/X51v PDA. Performance characteristics are documented in the form of several kinds of performance measurements.

Department(s)University of Stuttgart, Institute of Visualisation and Interactive Systems, Visualisation and Interactive Systems
Project(s)SFB-627, C5 (University of Stuttgart, Institute of Visualisation and Interactive Systems, Visualisation and Interactive Systems)
Entry dateOctober 30, 2009
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