Artikel in Tagungsband INPROC-2010-38

Bibliograph.
Daten
Koch, Gerald G.; Tariq, M. Adnan; Koldehofe, Boris; Rothermel, Kurt: Event processing for large-scale distributed games.
In: Proceedings of the 4th International Conference on Distributed Event-Based Systems (DEBS'10).
Universität Stuttgart, Fakultät Informatik, Elektrotechnik und Informationstechnik.
S. 103-104, englisch.
ACM, Juli 2010.
DOI: http://doi.acm.org/10.1145/1827418.1827440; ISBN: 978-1-60558-927-5.
Artikel in Tagungsband (Konferenz-Beitrag).
CR-Klassif.C.2.4 (Distributed Systems)
KeywordsCordies; SpoVNet; CEP
Kurzfassung

Novel peer-to-peer-based multiplayer online games are instantiated in an ad-hoc manner without the support of dedicated infrastructure and maintain their state in a distributed manner. Although their employed communication paradigms provide efficient access to sections of distributed state, such communication fails if the participants need to access large subsets of the application state in order to detect high-level situations. We propose a demonstration that shows how multiplayer online games can benefit from using publish/subscribe communication and complex event processing alongside their traditional communication paradigm.

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The original publication is available at ACM Digital Library
Copyright© ACM, 2010. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Proceedings of the Fourth ACM International Conference on Distributed Event-Based Systems (DEBS'10), Cambridge, UK, July 2010. http://doi.acm.org/10.1145/1827418.1827440
Abteilung(en)Universität Stuttgart, Institut für Parallele und Verteilte Systeme, Verteilte Systeme
Projekt(e)SpoVNet
aks
Eingabedatum19. Mai 2010
   Publ. Institut   Publ. Informatik