Master Thesis MSTR-2021-63

BibliographyPesl, Robin Dominic: Concepts for advanced integration of SuperTuxKart into connected cars.
University of Stuttgart, Faculty of Computer Science, Electrical Engineering, and Information Technology, Master Thesis No. 63 (2021).
95 pages, english.

Connected cars enhance cars with high-performance computational devices and the ability to connect with the cloud as well as with other connected cars. Usage of these computational devices enables video games within connected cars. But connected cars also offer additional abilities, which can be used for advanced integration of video games into connected cars to exploit the additional functionality to enhance the gaming experience. As basis for this advanced integration a data exchange model is introduced, which covers the injection of data from the real-life into the video game and the extraction of data from the in-game world to be used in the real-life. To demonstrate the potential of this vision for advanced integration of video games into connected cars, the kart racing game SuperTuxKart is used as foundation for two prototypes. The first implemented prototype is the World Generation. The World Generation uses OpenStreetMap data and satellite images to generate a SuperTuxKart track based on the real-life. It takes the car's position and the size of area that should be mapped as input parameter and produces the track with all necessary track constituents as result. The World Generation prototype demonstrates how data injection can be used to connect the game with the real-life and improve realism and therefore immersion in-game. The second implemented prototype is the REST API for SuperTuxKart, which serves as middleware for bidirectional data exchange. The REST API eases interaction with SuperTuxKart as knowledge about the internal structure of SuperTuxKart is not needed to interact with the REST API. The REST API itself does not improve the integration of SuperTuxKart into connected cars but serves as foundation for further projects that extend and amplify the integration of video games and especially SuperTuxKart into connected cars. Both prototypes reveal the potential of this vision and future projects.

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Department(s)University of Stuttgart, Institute of Architecture of Application Systems
Superviser(s)Aiello, Prof. Marco; Georgievski, Dr. Ilche; Breitenbücher, Dr. Uwe
Entry dateFebruary 7, 2022
   Publ. Institute   Publ. Computer Science