Student Thesis STUD-2464

BibliographyBock, Pascal: Development of a benchmarking framework for Inverse Reinforcement Learning algorithms based on Tetris.
University of Stuttgart, Faculty of Computer Science, Electrical Engineering, and Information Technology, Student Thesis No. 2464 (2015).
38 pages, english.
CR-SchemaD.2.8 (Software Engineering Metrics)
H.5.2 (Information Interfaces and Presentation User Interfaces)
I.2.1 (Applications and Expert Systems)
I.2.6 (Artificial Intelligence Learning)
Abstract

Tetris is one of the oldest, most popular and most well-known video games. The simple rules and scoring options make it a viable choice for benchmarking artificial intelligence, especially in the machine learning department. This work describes a customizable benchmarking frame- work using a simplified variant of the original Tetris game focused on Inverse Reinforcement Learning algorithms.

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Department(s)University of Stuttgart, Institute of Parallel and Distributed Systems, Machine Learning und Robotics
Superviser(s)Toussaint, Marc
Entry dateApril 20, 2015
   Publ. Computer Science