Bibliograph. Daten | Diepstraten, Joachim; Eissele, Mike: In-Depth performance analysis of fragment and texture operations of programable DirectX9 graphics hardware. In: Wolfgang Engel (Hrsg): ShaderX3. Universität Stuttgart : Sonderforschungsbereich SFB 627 (Nexus: Umgebungsmodelle für mobile kontextbezogene Systeme). S. 100-120, englisch. Charles River Media, November 2004. ISBN: 1584503572. Beitrag in Buch.
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CR-Klassif. | I.3.3 (Picture/Image Generation)
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Keywords | Programmable Graphics Hardware; GPU Performance; Pixel Shader; DirectX |
Kurzfassung | Detailed performance of DirectX9 shading hardware was carried out to check the influence of different fragment and texture operations in the fragment processing pipeline of the most common GPU architectures. A special written standalone testing program was developed that allows to measure arbitrary pixel shading programs concerning their performance impact on the rendering time. A detailed look at different assembly level operations in these shader programs and diverse texture formats and texture operations was carried out on diverse DirectX9 pixel shader 2.0 compatible cards
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Abteilung(en) | Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme
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Projekt(e) | SFB-627, C5 (Universität Stuttgart, Institut für Visualisierung und Interaktive Systeme)
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Eingabedatum | 17. Januar 2005 |
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