Article in Proceedings INPROC-2004-09

BibliographyEissele, M.; Weiskopf, D.; Ertl, T.: The G2-Buffer Framework.
In: Tagungsband SimVis '04.
University of Stuttgart : Collaborative Research Center SFB 627 (Nexus: World Models for Mobile Context-Based Systems).
pp. 287-298, english.
SCS Europe, March 2004.
Article in Proceedings (Conference Paper).
CR-SchemaI.3.3 (Picture/Image Generation)
I.3.7 (Three-Dimensional Graphics and Realism)
Abstract

The geometric buffer (G-buffer) is a well-known approach to implement image-based rendering algorithms. We propose a framework that maps the G-buffer concept and associated image-space operations to the graphics processing unit (GPU). This GPU-G-buffer (G2-buffer) framework consists of two major components: first, a texture-based representation of the G-buffer attributes; second, an implementation of the image-space operations by fragment programs. The G-buffer setup and the actual rendering algorithm are described in a plain text file, whose syntax is an extended version of the Effect Files in DirectX or CgFX. Our approach provides a fast and easy method to implement G-buffer algorithms that automatically exploit the GPU with its high memory bandwidth and processing power. We demonstrate the usage of the G2-buffer for a couple of applications in non-photorealistic rendering.

Department(s)University of Stuttgart, Institute of Visualisation and Interactive Systems
Project(s)SFB-627, C5 (University of Stuttgart, Institute of Visualisation and Interactive Systems)
Entry dateFebruary 10, 2004