Article in Proceedings INPROC-2004-17

BibliographyEißele, Mike; Weiskopf, Daniel; Ertl, Thomas: Frame-to-Frame Coherent Halftoning in Image Space.
In: Tagungsband: Proceedings of Theory and Practice of Computer Graphics '04.
University of Stuttgart : Collaborative Research Center SFB 627 (Nexus: World Models for Mobile Context-Based Systems).
pp. 1-1, english.
Bournemouth, United Kingdom: IEEE Computer Society Press, June 2004.
Article in Proceedings (Conference Paper).
CR-SchemaI.3.3 (Picture/Image Generation)
I.3.7 (Three-Dimensional Graphics and Realism)
KeywordsHalftoning, Animation, GPU
Abstract

We present an interactive technique for generating halftoning animations in image space. We specically consider a halftoning approach that uses screening methods to achieve shading, brightness, and texture by placing varying patterns. Our technique transports the screening patterns in a frame-to-frame coherent manner according to the velocity of each fragment on the image plane. We show how the algorithm is mapped to programmable graphics hardware to achieve interactive frame rates. Our approach can be used for any screening-based halftoning technique, and therefore different non-photorealistic image-space rendering styles, including dithering, screening, stippling, and hatching, can be utilized to generate real-time frame-to-frame coherent animations.

Department(s)University of Stuttgart, Institute of Visualisation and Interactive Systems
Project(s)SFB-627, C5 (University of Stuttgart, Institute of Visualisation and Interactive Systems)
Entry dateApril 1, 2004